Which deck is the best in yugioh




















Due to this, my deck count stands at nearly Personally, using a wide variety of decks is the optimal way to enjoy Yugioh. Investing your budget into competitive decks is the best way to win matches and compete in tournaments for sure but I play casually. My premiere deck back in the day, kept in most of its former glory as the go-to deck for any new player to use.

Alongside plenty of Kuriboh cards, you can consistently ward off enemy attacks, waiting to use Kuribohrn to provide plenty of tribute fodder. Built specifically around using Imperion Magnum the Superconductive Battlebot as your win condition.

Neo-Spacian Grandmole is there for non-targeting removal, perfect for taking out big boss monsters. Some draw cards are necessary of course. Having watched videos and practiced a few duels, I can say Harpies could be quite powerful with the right duelist.

My personal favorite deck, Blue-Eyes cards have held a spot in my heart since I first encountered them many years ago.

At the time, the deck wasn't quite viable, especially after a ruling change that made one of its best cards drastically weaker. These days, the deck has received so much additional support in booster packs and structure decks that it's impressive even when running it in its purest form.

Dinosaurs make up one of the top decks in Yu-Gi-Oh! The deck has access to some of the most powerful XYZ cards like Evolzar Laggia and Evolzar Dolkka, monsters that are capable of negating literally anything the opponent does. But the most important thing Dinos have is their boss monster, Ultimate Conductor Tyranno. But its best ability is changing all monsters the opponent controls to face-down, making them completely useless. This is the kind of boss monster that the opponent has to have an answer to, or they simply lose.

Cyber Dragon has a lot going for it in terms of playstyle. For one, it can deal with some of the top decks in the game. Chimeratech Megafleet Dragon and Chimeratech Fortress Dragon are a pair of cards that take up a lot of room in most decks but fit within Cyber Dragons just fine.

With these, any machine card like Invoked Mechaba or any Link monster like Hieratic Seal of the Heavenly Spheres can simply be fusion summoned away. Zombies have one of the best field spells in the game: Zombie World, which turns every monster on the field and in the graveyard into zombies. That means any monster that has an effect relying on its original type is now unable to activate its abilities. Decks from the best. During its time, Qliphort was such a good Deck due to how easy it could bring back its entire Field after it was destroyed by Pendulum Summoning them back.

Its Boss Monster, Apoqliphort Towers was so infamously powerful that a Monster that's unaffected by card effects is referred to as a Towers. The recursion Qliphort had access to made it incredibly strong against other Decks at the time and was part of the reason many people had grown a hatred for the Pendulum mechanic. Qliphort had originally fallen off after the banning of Apoqliphort Towers and limiting of Qliphort Scout and Saqlifice.

However, Qliphort's restrictions have been completely taken away recently, and are able to be played at full power. While they are nerfed due to the changes to Pendulum Summoning, they are still a solid Rouge option. Sky Striker immediately set its place in the meta upon its release, turning into one of the strongest Control Decks ever. The card was easily recycled any time a Sky Striker Link Monster was taken off the Field, which could then be used to Link Summon again.

The Sky Striker Spell Cards have incredibly powerful effects, most notably Sky Striker Mobilize - Engage which not only drew a card but searched out any Sky Striker card at the same time.

While Sky Strikers have fallen off recently due to better Control Decks coming up, it's more than likely Sky Striker will make a comeback once those leave the metagame. Sky Striker was the best Yu-Gi-Oh! Deck that focused on Spell cards to control the field, and due to how hard it is to interact with Spells, it's due for a metagame comeback.

The Spell Card broke the Deck, being able to loop Six Samurai cards that could Special Summon themselves to get an infinite amount of counters.

This allowed Six Samurai to set up just about any kind of Board they wanted to. Six Samurai could flood the Field easily which made for absolutely devastating end boards. The limiting of Gateway Of The Six killed the viability in the metagame, becoming too inconsistent to rely on. While it hasn't reclaimed its metagame glory, with a new card Six Samurai has the potential to become one of the strongest Yu-Gi-Oh! Decks in the meta once more. Burning Abyss was a Deck that was released in the incredibly popular Duelist Alliance set.

The Deck had incredible lasting power through the metagame, thanks to its powerful Monsters that could Special Summon themselves. Dante, Traveler Of The Burning Abyss is an incredibly strong card that dumped Burning Abyss cards into the Graveyard as a Cost, meaning it was guaranteed to do so even if it was negated.

Many cards in the Burning Abyss Archetype were put on different parts on the banlist due to how powerful it was. Burning Abyss isn't at the top of the metagame like it was in its prime, however, it maintains a good Yu-Gi-Oh! In recent banlists, all Burning Abyss Monsters except for Beatrice, Lady Of The Eternal have been unlimited, allowing it to be played at near full power. Spellbooks were so strong , they were the single thing that prevented Dragon Rulers from being a Tier Zero Deck.

This was thanks to Spellbook Of Judgement which provided the Deck with an insane amount of card advantage, being able to add multiple Spellbook cards to the Hand. Spellbooks were incredible at building up resources that were then used to dismantle the opponent's Field. The banning of Spellbook Of Judgement would kill the dedicated Deck, though a Spellbook engine still sees play today.

Namely, a small engine featuring Magician of Prophecy and Crowley, the First Propheseer in order to thin out your deck and draw cards. Monarchs were all about tribute summoning which would then allow them to use their powerful effects when they were summoned. Monarch Decks utilized cards that could special summon themselves, such as Treeborn Frog and Cyber Dragon to then use their normal summon for the tribute of a Monarch card.

It was one of the first Archetypes in all of Yu-Gi-Oh, and for good reason. It was the best Yu-Gi-Oh! Archetype at the time and remains one of the most powerful Decks for its meta. Monarchs dominated the early days of Yu-Gi-Oh!

However, they've become far too slow to be a consistent threat, despite their banned cards becoming fully restricted. Their effects are still solid, but tribute summoning is not something a Deck can handle as their main gimmick anymore. The Deck had access to two of the most powerful Fusion cards in the game in the way of Shaddoll Fusion and Super Polymerization. Shaddoll Fusion allows its user to use materials from the Deck if the opponent had a Monster special summoned from the Extra Deck which is very common.

Super Polymerization fuses from either side of the field, and no card in the game can react to it. Shaddoll still sees play even to this day, with recent support in the Shaddoll Showdown Structure Deck with the Invoked engine.



0コメント

  • 1000 / 1000