Dungeon defenders how does exp work




















Visualizza il sito web per desktop. Installa Steam. Pagina del Negozio. Achievement globali. Each mission I complete all of my characters gain 1 level, so Playing Ilvl maps, and having low-level people in my deck they all gain per map. Visualizzazione di 1 - 9 commenti su 9.

Not something you really need to do though. The game does not save my character progression? General 2 Answers Why does the game keep telling me im banned? Tech Support 1 Answer Can I finish the game just solo? General 1 Answer Where can I find pets? Side Quest 1 Answer The game crashes after the etheria cutscene.

How can i fix this? Tech Support 1 Answer. Ask A Question. Browse More Questions. Even at the price of a reduced experience yield for the active DPS characters. Share this post Link to post Share on other sites.

The entire post is something I consider a reasonable request. I personally build every map with my countess, summoner, EV, monk, trapper, and sometimes my adept. Since the increase of difficulty, even solo, I am finding it very hard to level my builders. The rest of my builders are lower than Again, with the difficulty increase I've taken to switching to my barbarian to gather mana and upgrade and keep the globs of ogres to a minimum, she is level So of my ten or so characters that I actively use, only two of them have hit I would be happy if any character I built with regarding current map would gain shared exp.

Alternately, if that is impossible, then I would even appreciate being able to take excess experience from my DPS character, put it in a mana token, and give it to a different character as experience not money. Cure 0. The reason your DPS characters get so much exp is they are getting credit for being the builder. Tang56 0. I've been picking a map I can do duo, setting up, then putting my builders on AFK controllers in a "safe" place usually in a corner surrounded by reflect walls.

It helps a little, but not all that much. Well, that only proves my point if anything. They should receive the credit for upgrading, repairing and DPSing without which towers would of course be nothing , and the builder should receive the due credit as well. That's another valid point. Once a character has hit the 90 mark and filled up the bar for the next level, and if their pet is maxed already, the experience is wasted.

It would be nice if all that experience would then go to the inactive builders, or - like you suggested - could be converted into some new sort of a token to be later distributed among your other chars. Such tokens could perhaps even become a new type of trade items. Yukiie 0. I am running into a similar situation - adepts have such poor health scaling that unless I spend millions of mana upgrading defensive stats I cannot stay alive long enough to get xp on difficult maps.

Even standing under a tower, with a fairy and next to a mage minion doesn't work. Leveling her is difficult yet we use her towers on almost every map Grim indeed 0. I've also added a reference for you. The accepted answer is out of date in this case. It used to be that way, but in one of the patches that behaviour changed so that all present players gain experience from kills. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name.

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