Although he could easily have handled a Dragunov SVD, The End opted to use the Mosin-Nagant instead because of his gentle nature and unwillingness to kill. He would also use stun grenades , should an enemy get too close to him, in order to escape and find a new sniping location.
He was originally supposed to be named "The Doom," but it was cut in large part because of the release of the game Doom 3. Hideo Kojima originally wanted the boss fight to last one to two weeks but was told that this was impossible and not recommended.
He is fought by the player in a boss battle, which was named the fourth greatest of all time by Electronic Gaming Monthly , [4] and was rated 3 in the "Top Ten Video Game Sniper Moments" by Game Informer. Because of the nature of his boss fight, The End is the only boss in the game that lacks a boss battle theme.
However, he ended up becoming angered at Naked Snake due to his advancing on her, until his heart finally broke after discovering while hiding under a tigerskin rug that EVA had reciprocated Snake's feelings, at the Alaskan retreat. He decided to try and snipe EVA the morning afterwards, while waiting outside of the retreat.
However, he became too involved with his monologue and was run over by EVA's motorcycle, causing his death and eventual microbomb detonation. The End "contacts" Big Boss from the grave, using the radio frequency Despite this, it is still the uniform that offers the highest camouflage index in Peace Walker. The End is also heavily referenced in the game's audio file conversations. In one example, Big Boss asks if any of the enemy snipers are accompanied by parrots, while in another, he muses as to whether it is possible to photosynthesize with very little foliage.
The End also appeared on the series official site's Versus Battle, where he competed against Sniper Wolf. The End specifically is unlocked by obtain a tranquilizer headshot of m while connected to the app. It is a thick forest, divided into a river, a plateau, and a clearing.
He will under no circumstances kill Snake, choosing to tranquilize him instead. The End's tranquilizer rounds will drain Snake's stamina, causing his hands to shake. This effect can be countered with the Animals uniform, which is found in the Chyornaya Peschera Cave after defeating Ocelot in a non-lethal duel.
However, Snake will eventually collapse if the dart is not removed from his body or if he does not eat any food. If his parrot is killed, The End will find it more difficult to track Snake's movements. However, this will make him enraged and more aggressive. Regardless of whether or not the player killed the parrot, it will still appear in the cutscene after the battle. However, if his parrot is captured and then released, it will give away his position on the Directional Mic even more so than his breathing.
The End's rifle scope causes lens flare. His voice and breathing can be heard via Directional Mic when pointed in his direction, though this is usually rather faint. The End is one of only two bosses in Metal Gear Solid 3 where the player will not receive his camouflage if he is defeated non-lethally the other is The Sorrow.
Because the Patriot and Single Action Army are the only weapons that are carried over in a new playthrough, the player must defeat The End non-lethally each time to acquire his Mosin-Nagant.
To receive his Moss camo, the player must hold him up and keep pointing any gun at his head for a certain period of time holding him up if the player already got the Moss Camo, however, will only have The End supplying medical supplies and a ration.
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Learn More - opens in a new window or tab Any international shipping is paid in part to Pitney Bowes Inc. Learn More - opens in a new window or tab. Add to cart to save with this special offer. While a katana probably isn't the first choice to knock a man out without killing him, it works - so long as you're using the flat end of the blade. It's silent, so as long as the enemy doesn't see you administering this beatdown, you're okay.
Pressing will toggle the blade between lethal and non-lethal modes. These weapons are identified by their red icons. With lethality also comes a degree of loudness, so be careful! A powerful handgun that can be fitted with a suppressor. While it has a lasersight, it is not used in first-person mode. Instead, you must aim using the weapon's iron sights. This weapon also has an attached flashlight which is used automatically in dark areas. Enemies will take notice if the light is shined on them.
This weapon is mostly the same as the USP handgun, except it lacks the attached flashlight. It can still be fitted with a suppressor. The Suppressor is found in the Strut F - Warehouse by crawling through a duct in the room with the node in the southwest corner on the the lower level to reach the blocked off area of the room in the southeast. These fragmentation grenades are designed to eliminate small groups of enemy soldiers.
They aren't good for stealth at all, but you might want them for boss fights or alarm situations. It has a large magazine capacity and a good amount of power. The guards on Big Shell's two cores are equipped with these rifles. A derivative of the original Kalashnikov rifle, these are dependable weapons with good power, accuracy, and fire rate. This variation can also be fitted with a suppressor.
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